Exodus: An Exploration for the Dedicated Science Fiction Enthusiast.

For a specific breed of science-fiction devotee, the announcement of Exodus stood as the most impactful moment from a recent gaming awards ceremony. Interestingly, those very fans might not have grasped its full significance during the initial showcase.

Exodus, the first project from a new studio populated with veteran talent from a famous RPG developer, was originally unveiled a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a action-packed trailer. Before this presentation, the studio's leadership detailed some of the authentic scientific concepts that form the foundation for the game's universe: relativistic time effects, biological engineering, and galactic expansion. These are all suitably heady ideas, which are particularly difficult to convey in a brief, marketing-driven trailer.

“I would have preferred some of those intriguing and novel ideas were featured in the trailer. My takeaway was ‘standard man in space,’” wrote one observer. Another responded, “The vibe I got was ‘we have a well-known space opera RPG at home.’” Feedback in online forums were correspondingly mixed.

The trailer's focus certainly is understandable from a business standpoint. When trying to stand out during a lengthy deluge of game announcements, what has broader appeal: Scientists debating the finer points of relativity? Or enormous robots combusting while other war machines fire lasers from their visors? However, in choosing visual bombast, the developers failed to include the subtler details that make Exodus one of the more exciting scientifically rigorous games coming soon. Let's break it down.


The Celestial Conundrum

Does Exodus feature aliens? No. It depends. Recall that shot near the start of the trailer, showing a bipedal figure with gray-blue skin and metal components merged into their flesh. That was surely an alien, right? In the end hinges on your perspective regarding one of the game's major existential inquiries: If you applied incremental change philosophy to the human DNA, is what remains still humanity?

“We want the Celestials... for a player that isn't spend considerable amounts of time into studying the IP, to still understand the core concept that they're evolved humans, understand that they’re an opposing force you have to confront... But also, importantly, make sure it's enjoyable and that they're cool and that they play well to challenge,” explained the studio's lead executive.

Comprehending how these alien-seeming beings aren't by definition aliens requires understanding immense expanses of both space and time. Time dilation — the Einsteinian theory that time moves differently for rapidly traveling objects — is an operative core tenet of Exodus’ science-fiction trappings. Here are the fundamentals: Humanity leaves a depleted Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human voyagers arrive millennia before others. Those pioneers heavily modified their biology and took on the “Celestial” moniker.

“There’s various stages of evolution. The people who reached the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see baseline humans as sort of primitive, inferior, not really suitable for the higher tiers of society,” stated the game's story head.

Exodus is set approximately 40,000 years in the future. Consider that immensity — that's the equivalent of all of human civilization repeated ten times over. Now think about what humans would evolve into if they spent ten entire human histories advancing the limits of biotech. You would never recognize the end product as human. You might very well believe you're seeing an alien. The scariest branch of Celestial, known as the Mara-Yama, can assume multiple forms. Some possess sharp teeth and claws and stand enormously tall. Others are protected in exoskeletons. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can break down into little more than a fleshy blob attached to a head.


Building a Sci-Fi Canon

Among the detonations, lasers, and war beasts, you might have caught snippets of advanced technology in the trailer. The protagonist, Jun Aslan, uses a metallic machine that emanates a purple glow. A spaceship flies into a portal and disappears at incredible speed. This all seems outside human comprehension, the kind of tech ascribed to a Kardashev Scale-topping civilization. Yet, these are further examples of elements that look alien but are deeply rooted in our species' own evolution.

Beyond the core development team, the Exodus lore is being authored by what the narrative lead called a duo of “literary legends.” One bestselling author has already published a massive novel set in the universe, with another planned, while another prolific writer has written a series of short stories. Enlisting such legendary science-fiction talent into the fold years before the game's release has enabled the studio to develop a rich fictional universe as a framework for the game.

“It was really a joint venture. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all fit together... With someone of that caliber, you don't want to limit him. You want to give him creative freedom,” the narrative director said of the collaboration.

One key scene shows Jun appearing to manipulate the ground beneath him, fashioning stone into a temporary bridge. This material, called livestone, is controlled by brainwaves from Celestials or Uranic humans — descendants of later human arrivals who were given specific technologies by the Celestials. Since Jun exhibits this ability, questions are raised about his status.

“Jun's not exactly a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, adding that the ability to interact with Celestial technology is a “important element of the game.”

The vast scale of the Exodus setting — both in physical space and the timeline — means there is plenty of room for multiple stories to be told, pulling from the same universe without causing overlap.


Stories Within the Void

Although Exodus has been on the radar for a couple of years and is still distant, several stories have already been told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials totally alien to her experience. An episode of a sci-fi anthology depicts a tragic story about a father pursuing his daughter across star systems, with time dilation causing life-altering effects on their family; by the time he finds her, she has lived decades.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abandoned by Celestials that has become a human stronghold. A consuming plague known as “the Rot” has begun corroding everything, including critical life support systems, and Jun must master his Celestial-like powers to {find a solution|stop

Paul Taylor Jr.
Paul Taylor Jr.

Elara is a passionate storyteller and writing coach, dedicated to helping others unlock their creative potential through engaging narratives.